Detective Donahue

This is a remake of a real-time character I created as a personal project. Since I've never done a female character before, I took the opportunity to add this piece to my portfolio. This project took approximately 2.5 months since I had to take some time off in between.
-High poly sculpt, blockout, and some of the retopology was done in ZBrush
-Clothes were created in Marvelous and resculpted in ZBrush
-Majority of the retopology/low poly was done in Maya
-Texturing was done in Substance Painter
-Skin textures were wrapped using Wrap3D
-Hair textures were created using FiberShop and placed in Maya using GSCurveTool
-Final Renders were done in Unreal Engine
The character was inspired from a concept piece by Roman Kerimov
https://www.artstation.com/artwork/ZlGvAX

Turnaround

Turnaround

Normal, Roughness and Albedo

Normal, Roughness and Albedo